The same balance team (I believe) also completely broke Dawn of War 2 multiple times post-release to an almost unplayable state, so your argument is invalid. That just proves that said balance team makes mistakes, doesn't it? You don't see an OP MG42 and Soviets driving scout cars with snipers inside them around anymore, do you? The balance is nothing like it used to be when the game came out. When exactly did I make a balance suggestion? That's right, I didn't.Īnd the state of the balance in the alpha and beta stages is irrelevant right now. In my opinion Ostheer is the most popular faction atm, because it's hard to totally knock them out while they have a stable dynamic in general, which isn't collapsing in any gamestage like OKW in mid game for example.īut that has nothing to do with ''balance lacking''.īut that has nothing to do with ''balance lacking''. I guess a player with only 36 axis games in total shouldn't make balance suggestions, since balance in general was tested months long in alpha and beta gamestages and years of balancing progress meanwhile the game client was already published.Īnd you want to ''correct'' those development team with years of development in this game and years of training in their work with only 36 games played. I'm getting sick of rolling ZiS guns around the map while waiting for the inevitable german armor (and my own call in tanks.)Īlso the US forces require way more micro. Just redesign the entire faction, it's very repetitive right now. Soviets are still completely ♥♥♥♥♥♥ up, because if you want to win you need to rely on call-in tanks. Requires less micro and isn't dependent on the doctrine. Originally posted by Multihog:Definitely the Axis.
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